NETWORKING DEFINITIONS
Standards
OSI (Open Systems Interconnection) model defines seven levels to a
network connection; the lowest three layers are:
- Physical layer
- Ethernet is the most common physical
protocol, e.g. 10 Mbs baseband carrier on 50 ohm thick or
thin coaxial cable; different Ethernet LANs can be
connected by repeaters. The IEEE 802.3 committee is
currently reviewing proposals for a 100 Mbs standard.
FDDI (Fiber Distributed Data Interface) is a front-
runner. Some proposals are based on multiple UTP
(unshielded twisted pair) to take advantage of installed
telephone wiring.
- Data-link layer
- handles transmission, reception and error
correction. IEEE 802.3 and the earlier Xerox/DEC Ethernet
are the dominant (and very similar) data-link protocols;
the access control method is CSMA/CD (carrier-sense
mutliple-access with collision detection); most software,
except Link Level Access (LLA) software which directly
accesses the computers LAN hardware driver, can use
either protocol. Another common type of protocol is token
ring, of which various proprietary version exist,
involves handing control from node to node. LANs which
adhere to the same protocol can be connected by bridges,
even though their physical layers differ; X.25 is a CCITT
standard for encapsulating data with routing information,
characterized by robust error checking at each of the
switches.
- Network layer
- handles the packet routing. TCP/IP
(Transmission Control Procedure/Internet Protocol) is the
most common network protocol; the X.25 standard applies
to this OSI layer as well; LANs with a common network
protocol can be connected by routers; brouters function
both as bridges and routers.
Gateways are computers which can link LANs with nothing in
common at these lowest layers.
The remaining layers are
transport (creates packets), session (establishes
communication), presentation (compression and encryption), and
application (the actual program).
Connections
WAN (wide area network): a group of geographically distributed
LANs
(local area networks) connected by
- modem using dial-up or leased dedicated phone lines (up to
14.4 kbs); SLIP (serial line Internet protocol) can be used
for networks connections over such lines.
- DDS (Dataphone Digital Service) leased lines
- PSN (packet-switched network), which can be a private or
nstitutional network or a PDN (public data network);
throughput depends on the amount of traffic; 1 MBs is
considered good.
- T1 is a 1.5 Mbs switched circuit (like a phone connection)
between LANs; T3 circuits support 45 MBs.
- Geosynchronous satellite circuits, typically leased in 128 kbs
chunks.
- ISDN (Integrated Services Digital Network) service: 64
kbs/channel; for faster throughput, packet switching under
ISDN uses a link layer frame relay technology, with error
checking only at the source and destination, instead of the
X.25 standard.
- FDDI (Fiber Distributed Data Interface) with a bandwidth of
100 Mbs can achieve 10 Mbs throughput.
- ATM (synchronous transfer mode) takes any kind of data (such
as Ethernet or FDDI packets) and breaks it up into 53-byte
packets, each of which is transferred over a hardware digital
switch network (like a very short phone call) at 155 Mbs
minimum. Packets can be transmitted in parallel for higher
throughput.
IPC (InterProcess Communication) services provide for exchange of
data and control information between processes running on
different networked computers. Software entities which handle
the communications are called sockets.
References: Byte, 84Dec 131-142; 88Jul 278-286; 91Jul 161-190;
93Aug 111-126.